Computer Engineering and Computer Science
Multiplayer online computer games are quickly growing in popularity, with millions of players logging in every day. While most play in accordance with the rules set up by the game designers, some choose to utilize artificially intelligent assistant programs, a.k.a. bots, to gain an unfair advantage over other players. In this article we demonstrate how an embedded noninteractive test can be used to prevent automatic artificially intelligent players from illegally participating in online game-play. Our solution has numerous advantages over traditional tests, such as its nonobtrusive nature, continuous verification, and simple noninteractive and outsourcing-proof design. © 2008 ACM.
Original Publication Information
Roman V. Yampolskiy and Venu Govindaraju. 2008. Embedded noninteractive continuous bot detection. Comput. Entertain. 5, 4, Article 7 (10/01/2007), 11 pages. DOI:https://doi.org/10.1145/1324198.1324205
Yampolskiy, Roman V. and Govindaraju, Venu, "Embedded noninteractive continuous bot detection" (2008). Faculty Scholarship. 670.