Date on Master's Thesis/Doctoral Dissertation
5-2022
Document Type
Master's Thesis
Degree Name
M.F.A.
Department
Studio Arts
Degree Program
Studio Art and Design, MFA
Committee Chair
Chan, Ying Kit
Committee Co-Chair (if applicable)
Singel, Rachel
Committee Member
Singel, Rachel
Committee Member
Logan, Mawuena Kossi
Author's Keywords
spatial rhetoric; pandemic; art; found object; systems; games
Abstract
This exhibition and document explore spatial rhetoric during the pandemic, utilizing materiality and relational aesthetics to reflect on the different ways in which the public and private are made distinct from one another. In doing so, Lewis addresses new cultural navigations of shared spaces, both digital and corporeal, public and private. In addition, the artist also examines the faulty social and institutional systems that the pandemic brought to light, such as socioeconomic dynamics and voter suppression, while utilizing Kenneth Burke’s concept of the terministic screen. Games are a central theme throughout the exhibition, as they are often coded as “home” objects that require a close proximity for participation. They also function as micro-systems in which players agree to an arbitrary set of rules that they did not themselves construct. Lewis expands these ideas into what it means to “gamify” space.
Recommended Citation
Lewis, Erica Von Proctor, "It's all fun and—: a rhetorical analysis of space in the pandemic." (2022). Electronic Theses and Dissertations. Paper 3888.
https://doi.org/10.18297/etd/3888
Included in
Art Practice Commons, Furniture Design Commons, Game Design Commons, Illustration Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Interior Design Commons, Rhetoric Commons, Sculpture Commons